maandag 11 augustus 2014

Learn How to Illustrate a Realistic Rocketship in Photoshop

In this tutorial, we will create a retro styled rocket in Photoshop. We will explore the importance of details in creating a complex illustration, as well as how to create realistic surfaces.


Moreover we will look into the process of using layer masks and how effectively they can control your artwork in a non-destructive way. You’ll also learn how to manage your project when working with many layers and many more time saving tricks. So let’s start!


What You’ll Be Creating:


Here’s a look at the outcome you’ll be able to produce by the end of this lesson:



Step 1


Open a new file in Photoshop with the following settings and save as Retro Rocket.psd. During work always remember to frequently press Control + S to save and update the file.



Step 2


First let’s take a look at the concept image of this tutorial. It’s is a very rough sketch, but the purpose is to have a basic idea. There is a strong light source from left. So the highlights of the rocket are mostly left facing. But at right side we also create some subtle highlights due to diffuse light.



Step 3


Back in the Retro Rocket.psd file select the Polygon tool from the Toolbox. Then in the Options Bar select Shapes and at the right end in the Sides Field type 3. Now drag a triangle with the color red (RGB 255, 0, 0), using the following settings:



Step 4


Select the Direct Selection Tool (White arrow), then select and drag the top anchor point of the triangle upwardly making the triangle taller. Now we have to change the sides of the triangle from straight lines to curves. We will do this with Convert Anchor Point Tool.



Step 5


Select the Convert Anchor Point Tool from the Path Creation Tools group (looks like an inverted “V”). Then click and drag on the top anchor point to extend the Direction Points. To move the handles (i.e. Direction Lines) individually, press the ALT key and drag the Direction Points. Direction Points are the solid circles or dots at the end of the Direction Lines. This will create the pointed looking rocket shape. Rename this shape layer to “rocket body top”.



Step 6


Select the Rectangle Tool and create a rectangle below the previous shape. This will create a new shape layer below the “rocket body top” shape layer. Name this layer as “rocket body dn”. Following the previous process select the Convert Anchor Point Tool and change the rectangle to match the below screenshot. We are basically dividing the rocket body into two shape layers, i.e. “rocket body top” and “rocket body dn”. We are working this way, because there is a groove in the middle of our rocket design. Notice there are three straight lines. One straight line in the “rocket body top” layer and two in the “rocket body dn” layer. Change them into curves by using the same techniques. Make sure that their curve amount is equal. This will give the rocket a more 3d perspective.



Step 7


Create one more triangle with the Polygon Tool on top of the “rocket body top” layer and name it “rocket nose”. The color will be black with a slight red tint (RGB 25, 0, 0). Match the size of the triangle to the top of the rocket body by moving the Anchor Points with the Direct Selection tool. Then bend the lower straight line with the Convert Anchor Point Tool. The direction of the curve should be upwards.



Step 8


It’s time to create the wings or the three stand like structures on top of which our rocket stands. They are also used for direction and balance during flight. We will start with a rectangle shape layer and edit the Anchor Points to change the shape into a wing shape. For this we will use the same Direct Selection Tool and Convert Anchor Point Tool based process. Let’s review the process once more.